![]() ![]() The music concludes with an eerie set of high string harmonics and tense sixteenths in the low strings. The music then falls back to the tense sixteenth notes in the strings, crescendoing steadily into the brassy main theme before dying away suddenly. As it finishes, the strings play a series of sustained notes, which the woodwinds tentatively respond to. Summary: Call of Duty: Modern Warfare 3 is a direct sequel to the previous game in the series, Call of Duty: Modern Warfare 2, with a campaign storyline continuing the struggle of U.S. ![]() A simple snare drum rhythm plays softly, and then the Pegasus Bridge version of the theme plays, a stirring string melody. Generally unfavorable reviews based on 8679 Ratings. A flute solo continues, before the music swells and falls back. As the brass continues, the horns start a series of dissonances, before the strings take on the melody in unison, without any dissonance in the background. While the strings continue tense groups of sixteenth notes, the horn comes in with a simple, noble melody (the Call of Duty motif), which is then taken up in the brass. Notes: The piece starts off with a group of tense sixteenth notes in the strings and ominous timpani rolls, before moving on to a series of dissonant themes in the strings, then the brass. The orchestra was conducted by Giacchino's friend Tom Simonek, while Giacchino listened on the side. In all, a total of 48 minutes of music was recorded by a 75 piece orchestra, the Hollywood Studio Symphony, on Augat the Sony Scoring Stage in Culver City, CA. The music of the game was also designed with gameplay aspects in mind: Some music closely follows the action in scripted events, while others are intended to loop in the background. While there are repeated motifs in game, they are not as simply or as clearly rendered as Medal of Honor's, but "primal and simple" in their approach. In designing the music, Giacchino relied more on texturing and dissonances to portray the visceral and brutal war. Comparing his work on Call of Duty and Medal of Honor, Giacchino aimed for a score that would reflect the "chaos that surrounds you in times of combat and also of the millions of prayers that must have been said in the darkest of moments." He felt that Medal of Honor lacked "the ugliness of war in its more combat action moments," which he sought to rectify in Call of Duty's soundtrack by making it more "visceral and brutal." Due to this previous work, Activision signed him on to compose the score for Call of Duty. Michael Giacchino, the composer of the soundtrack, started his career at Disney Interactive, and was later contracted to write the score for Call of Duty's predecessor, Medal of Honor. ![]()
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